RECAP of The Beginning and Middle-Earth Arc..

The Beginning

The story starts with Sarah Demens, a strange girl living in an ordinary world, who is obsessed with fictional characters and all things peculiar. All her life, she has wanted something more than what reality has to offer her and is trapped in a world she does not belong.

Three days before her birthday, she sees a news report of a UFO sighting in the park near her house.
That same night, she goes out and searches for it herself, but soon runs into a rude pair of alien hunters, Cornerstone Corner and Smit. After they search the area with no luck, they leave.
Moments later, a handsome young man named Spencer appears, coincidentally an employee of the alien hunters, who performs his own search. The two, hitting off rather quickly, agree to talk online later that night to discuss further of their interests and Sarah heads home. However, she never hears back from him.

The day before her birthday arrives; Sarah brushes off the previous incident and goes out shopping.
While at one of her favorite restaurants, Sarah spots a mysterious young man staring at her from another table. Just as she is about to go and talk to him, he disappears.

Back at home, Sarah begins to suspect someone is stalking her when her computer shows signs of a virus and she finds evidence that someone has been in her room.
She finally discovers a row of chat messages left by the supposed stalker, right before her computer crashed. As a response, she leaves a chat message back, suggesting they meet face-to-face at her local Pizza Hut. The stranger accepts the invitation.
. .
She arrives and waits, and to her surprise, the young man from earlier sits at her table.
Before she can question him, however, he tells her to run.
On the safe side, she does so, and exits the restaurant. But before she can get in her car, she is hit on the head and kidnapped.

Upon waking, she discovers that her kidnappers are actually shockingly fictional characters (The Master, Bane, The Joker and James Moriarty). As they try to explain themselves, Sarah responds casually in a state of shock, under the impression that she is either dreaming or hallucinating.
She finds out that it was none other than the villains themselves who had been in her room and left the chat messages, in order to lure her out. The UFO sighting itself was also in reality the T.A.R.D.I.S., that the villains are using to travel in.
. .
Sarah learns that the reason they kidnapped her was because they were under the impression that she was the "Character Queen", a figure that they all received a mental message upon their resurrection to search for, whom they believe would be able to help them get revenge on their infamous archenemies. In order to get to her, they crossed the wall between her and their worlds, which until that point had been keeping them separate for centuries.

Fearing that they would kill her if she confessed the truth to them that she is not actually the "Character Queen" (which they supposedly "found out" about through her blog), she agrees to help them, but only if they take her to other worlds. They strike a deal and are soon off.

Strangers in Middle-Earth

Just as the party are to make their landing for their first world, the T.A.R.D.I.S. malfunctions and sends itself hurdling towards Earth, where it crashes. The impact shakes the team; Bane's mask is damaged, Master has hit his leg, but the others are for the most part ok.
Sarah assists Bane and Master and they all hurry to see where they've landed..Middle-Earth.
Excited, Sarah jumps away from the group and runs outside. Once she is away from the T.A.R.D.I.S., however, she soon finds herself fleeing from the giant spiders of Mirkwood.
She manages to lose her's, but not a few moments later, she hears the screams of her team mates.
Running back to help them, she finds them all huddled into a small group by surrounding legions of the giant deadly arachnids. She leaps onto one to distract the creatures, giving the others a chance to flee.However, the sounds of the T.A.R.D.I.S.'s engine is heard and Sarah concludes that they are abandoning her.

Distracted, she is taken off guard by the spider she is clutching onto and is thrown to the ground, where the creatures immediately swarm her. She stops them, however, when she begins to speak their language. Seeing this as her opportunity, she convinces them not to attack her or her team mates and orders them to go away from Mirkwood, so that they are no longer hunted by the elves living within the forest. They agree to obey, now seeing her as their queen, but soon scatter when they all hear noises come from the trees. Before Sarah can go herself, she has a knife put to her throat by an elf.
Moments later, the rest of the elf party arrive, led by Prince Legolas, who informs Sarah that because she has ruined their spider hunt, she has made herself an enemy to his people.
. .
Sarah soon hears the sounds of her companions as they are revealed to be taken prisoner by the elves.
Brushing them off, she tries to convince Legolas of her true intentions, while he is convinced she is actually a witch that means his people harm. Frustrated, she turns her attention to Tauriel, who seems reluctant to be so hard on the girl, and the two elves wonder if she might be the queen that "he" spoke of.Sarah's interest is piqued, but she does not get any answers, as Legolas announces that the strange visitors be taken to his father, King Thranduil.

On the way, Sarah learns that Bane made the others go back for her, and also finally manages to convince Legolas that she means well. Seeing a spark of good honest intention, Legolas decides to show her some trust. It is here that Sarah experiences a severe attack, an excruciating pain swelling in her head. But it soon subsides, and the elves promise to give her medicine. Regardless of how he feels and Sarah's attack, Legolas takes her and the chaps to see Thranduil. Once they get there, Thranduil is highly critical and untrusting toward the five, and orders that they be executed.
Angered by the injustice, Legolas and Tauriel try to change his mind, but he dismisses them.
The five are then taken to their cells, to be held until their execution commences the next morning.
. .
While sitting within their cells, Sarah and her companions all discuss her past and joke around to pass the time. Eventually, Sarah falls asleep.
Moments later, she is awoken by the sound of Legolas' voice, who announces that he and Tauriel are there to set them free. As she questions this, he informs her that what his father did was wrong, and they are correcting his mistake. They give the party's things back to them, including new weapons, and Sarah is gifted a vile of elixir by Tauriel who tells her that it will cure any ailment or injury.
The five say their goodbyes to the elves and they all part ways, escaping through a secret tunnel, leading to the outside. Once out, the gang ponder on which way to go, until the Master informs Sarah that he ordered the T.A.R.D.I.S. to go the safest place in Middle-Earth, which infuriates the girl, knowing that they now have to go in search of their missing time machine.
She goes close to the nearby trees and knocks on them, summoning her new spider servants.
Using them to ride the top of the forest to freedom, the five land near a river that will lead to Laketown, a town built atop the lake, home to a great many of human fishermen, only to find that the river is rushing at an alarming rate and too dangerous to swim in.
They wind up spotting a fallen tree that stretched across the water. To test it out, Sarah goes first, being the lightest. But to her dismay, she falls right through and the water carries her in the opposite direction of their destination, her companions screaming helplessly after her.

The four go in search of her, while contemplating on why they suddenly find themselves missing her.
Bane suggests to Master it is because she is the queen, but Master didn't know for sure.
They keep on searching, hoping that where ever she was, she would still be alive.
. .
Meanwhile, Sarah is found passed out by three of the company of dwarves. Upon waking, she tries to speak to them, but they run away. Just as she catches up to them, she has a sword thrusted toward her by Thorin, surrounded by the rest of the company. After negotiating with them, she convinces them that she isn't a threat, and they tell her to go on her way. As they depart, Kili stays behind and the two talk. He and a couple of other dwarves take her back to camp, so she can at least eat a meal before she goes. While she and the company eat, Sarah begins to bond with each and eventually tells them her story.

Elsewhere, in Sarah's continuing timeline, Cornerstone and his lackey Smit are investigating her disappearance at the Pizza Hut, where their employee, Colton, approaches them and gives them the facts. They start to suspect who might have been responsible for what happened to Sarah.
Colton is later sent to a house in a rural country location to speak to the little girl who lives there, Ashley. It is left unclear what his employers want her for.

In another location, the mysterious young man from the beginning enters an empty subway station, where he appears to be searching for something. He moves to the middle of the room, until he finally bends down and discovers what he was looking for. He whispers that he has found Sarah.

Meanwhile, the chaps are still busily searching for their missing queen.
Until Bane finally finds her tracks and follows them, the others in tow. Sarah is alive.
. .
Back at the dwarf camp, Sarah finishes telling the company her story, as well as finish her food.
The dwarves announce that they must all go and collect firewood; she joins in.
But just as she is about to return to camp, she has yet another one of her attacks, and to her dismay, she has lost the elixir Tauriel had given her, leaving her with no way to fight the pain back.
The dwarves hurry her back, desperately trying to find ways to help her.
Once the pain subsides, she goes to sleep, as it helped her last headache, but soon discovers that her mind has taken her to a strange new subconscious world. She is shown visions beyond her control, including ones of Spencer, her family, her car being towed, and lastly, she is taken to the scene of the subway station, where she sees the mysterious young man bent down on the ground.
She is pulled from the world as he whispers her name and once again awakens.

Sarah joins the dwarves as they have yet another meal and they all continue their conversations, until Thorin announces that it is time for everyone to sleep. Not wanting to return to the dream world she had just came from, Sarah stays up and wanders off into the forest to have some alone time.
. .
As Sarah is left alone with her thoughts, she soon realizes that Ori had followed her.
As he had requested, Sarah tells him a story-- the story of Snow White-- but leaves the ending for later, as she is starting to get pains again. Ori then pulls out something and it is revealed that he is the one that had the elixir the whole time and only kept it from her because he didn't trust her yet.
As he heads back to camp, Sarah clutches onto the elixir, grateful that it is now back in her possession.

A short distance later, Ori is ambushed by the four villains and is interrogated on where Sarah is.
When they don't get the answers they want, Joker proceeds to try and kill him, but just before he does, he is tackled.

Sarah hears shouts and screams coming from a distance and runs to investigate, not having enough time to drink her elixir. She winds up spotting her companions and is at first overjoyed, but seeing that they are about to kill Ori, she runs in and stops them.
. .
After a heated confrontation with the boys that is quickly resolved, although leaves Joker and Sarah's attitude toward one another shaken, Sarah tells Ori to go back to camp, convincing him that she'll be alright now and he need not worry. She also tells him to forget about her, as it is best since she intends to leave Middle-Earth as soon as possible, to not change any more of the story's progression.
Moments later, now reunited, the team heads back to the camp, until Sarah breaks away on her own to retrieve her things and to give the dwarves one last farewell while they sleep.
She heads back only to find that her companions are missing, when she suddenly hears the sounds of orcs approaching. She is unexpectedly grabbed by Bane and dragged into the bushes where the others are hiding. She tells them that they have to lead the orcs away before they find the sleeping dwarves and kill them. Despite their protests, the team is discovered by an orc scout, whom Sarah quickly dispatches. She organizes a quick ambush on the other orcs when they come to investigate, killing them. As more come, she and the chaps run for it, until Sarah hears the sound of a river.
They continue until they find the same rushing river from earlier, the angered orcs hot on their trail.
Sarah tells them that they have to jump into the water, as there is no other choice.
Much to their disliking, they jump in with her and the water thankfully carries them towards Laketown.

Stopping at a rocky shore, the river now connecting to the wide open lake, Sarah and her companions try to find a means of getting across. Upon finding an empty fishing boat, she then remembers that it belongs to Bard the Bargeman and begins to call for him. While her and the Master get into an argument, Bard is soon spotted standing within the cover of the bushes and Sarah calls after him.
After telling him the gang's story, he agrees to let them come along to town, only if they are to part ways. Now having their ride, the group travel to Laketown.
. .
On the way, Sarah tells her companions about the attacks she's been getting, and confesses that she hasn't had the chance to take the elixir yet.
Once they arrive in town and come on deck, however, she has yet another attack and Bane quickly helps her ingest the medicine. She is cured.
The group respectfully thank Bard for his assistance and they part ways, until Sarah realizes that time here is different and the once blossoming new day is now falling back into night time.
She runs after Bard to see if he knows anyone who can spare room for them for the night.
But just as she locates him, they hear the sounds of shouts and accusations of someone harboring criminals. Believing that this is them, the two, joined by Bane and Joker, hide behind some carts and watch as the Master of Laketown and his lackey, Alfrid, storm the streets in search of an unidentified criminal.

The four soon learn that there was a young man who came and threatened that their town would be burned if he didn't speak to the Master and Alfrid directly. When they tried to arrest him, he fled, and the Master now had a man-hunt out for him, offering high payment to anyone who would help them find him. After a citizen tries to con him, he and Alfrid depart, leaving the citizen deflated, and Bard goes in to talk to her. Master and Moriarty soon rejoin the group and Sarah recites the information she learned of the young criminal the town was after, starting to suspect that someone else was visiting Middle-Earth, but for a more malicious intention. Bard then offers to let them stay at his home for the night and help them find their ship (the T.A.R.D.I.S.) the next day. The group graciously accepts.
. .
At Bard's home, Bard departs to take care of business, leaving Sarah to help his three children make supper, while the others wait in the living room. When he returns, they all sit at the table and eat, until a sudden earthquake occurs that rattles the town violently, causing the citizens to all start to panic.
But Sarah has a feeling it's even worse than an earthquake, and hurries to look out the door.
Looking up at the sky, she sees the true cause of the earthquake; Smaug.

This causes Sarah to have a panic attack, finally coming to terms with what was happening to her and where she really was. Bard helps calm her down, only for Sarah to seconds later be dragged out and yelled at by the Master, over not properly being informed of the events taking place.
The group get into a brief scuffle, until it is quickly ended and Sarah realizes that Smaug has flown away from the town. Now knowing that the dragon is awake from his long slumber, Sarah tells the others that the only way to save the people is to evacuate them, as the timing of Smaug awakening is all off, the official progression of the storyline now permanently shattered.
. .
Intending to go alone to speak to the Master in order to make the evacuation more public and widespread, Sarah starts to go off, but is stopped by Bane, who tells her that he's coming with her.
Joker joins in. The group parts ways, as Master and Moriarty go out on their own to search for the T.A.R.D.I.S.. The three soon track down the Master's home and find that the people are rioting at his doors, with Alfrid yelling at them, spitefully. Sarah calls out to him that she's there to see his boss and after some convincing, he lets her in on the secret entrance.
The three use it and find their way inside, greeted by the annoying lackey, who tries to stop them from going any further to see the Master in person, but he is ignored.
Upon finding the Master, Sarah informs him of what's going on and tells him of her plan.

The three go to the doors and the rioting citizens are calmed by Sarah, who helps them realize that they should be putting their efforts into leaving town and not attacking their local politician.
They leave, much to the Master's joy and he appoints Alfrid to help her with the evacuation, much to both their dismay. Not long after, Sarah finds a way to get rid of him and the three companions stand and wait for Master and Moriarty to find them. Master soon shows up and announces that he and Moriarty have found the T.A.R.D.I.S.. Sarah overjoyed, he leads her and the others to it's location.
. .
Once again having possession of the T.A.R.D.I.S., Master intends to flee, but is begged by Sarah to reconsider, as she wants to see the evacuation through to the end and also put a stop to Smaug, who shouldn't even be awake. When he continues to refuse, she tells him that she gives everyone one chance to prove themselves to her, and that this was his chance, which he shouldn't waste.
Leaving him with that, she exits the ship, with Bane, Jim and Joker in tow, who all decided to stay with her, and the ship disappears. Just as she grows disappointed in the Timelord, he returns, this time with a Pepsi for her. She smiles as they are once again walking side-by-side.

The town fully evacuated, Sarah and the gang move towards the docks, where the last remaining citizens are jumping onto boats and departing. They are then found by the dwarves, who made their way to the town prematurely, revealing that Legolas and Tauriel let them go upon discovering they knew Sarah.
As the earthquakes return, the party runs to the docks, as Smaug is seen returning.
Bard and his children, as well as Alfrid, linger and try to convince Sarah to come with them, but she pleads with them to go and ensures them that she has things covered with Smaug.
They accept this and leave, the dwarves going with them.
Sarah turns to her companions and tells them that they'd have a chance of taking down Smaug if she can retrieve the black arrow from Bard's place. Revealing to them that she would be the best option to go out and get it, since she's smaller and faster, and that they all should return to the T.A.R.D.I.S. and wait for her, she heads off, with Smaug now in pursuit.
. .
After a perilous path is crossed to the home, Smaug all the while trying to kill her on the way, Sarah retrieves the black arrow and then sneaks underwater to avoid further detection from the dragon, until his keen eyes catch sight of her and she s forced to run the rest of the way.
She returns to the T.A.R.D.I.S. and jumps inside, closing the doors, as Smaug is about to attack.
However, he is interrupted by an unfamiliar young voice, that orders him to return to the mountain and "wait his turn". He does so and the group uses this opportunity to leave town and fly towards the Lonely Mountain.

Once there, the team is greeted by the dwarves, Bard and Alfrid, who reveal that the townspeople are trying to kill the Master, but she informs them that this isn't her problem, as she merely wanted to save everyone from the dragon and not of their own consequences.
Sarah then reveals to them that the orc army would be coming soon and that they need to prepare.
Legolas and Tauriel suddenly show up and confirm that this is truth.
. .
The party go over what they can do to stop the army, but stress that they don't have enough time and not enough resources, especially since they still do not have dominion over the mountain yet.
Bard and Alfrid head back to town.

After this, the dwarves plead with Sarah to tell them the tale of Snow White and so she does.
It is then that Moriarty cuts in and shoos them away, only to speak to Sarah in a rather flirtatious way that makes her uncomfortable, expressing that one day, he was going to own her.
Mildly disturbed by this, she tells Master about it and asks him to tell Moriarty to tone down his flirting, but the Master only winds up marching to Jim himself and punching him after a heated dispute.

Sarah yells at him that this was horrible timing and it was not what she wanted him to do; she hits him as punishment. They all return to the others and Legolas tells them that he's going to ride out to rally their closest allies before the army arrives. Not long after he leaves, Thranduil suddenly appears and arrests Sarah, intending to carry on with her execution.
At that moment, Gandalf arrives and puts a stop to Thranduil's rash intention, telling the group that he and several others had intercepted and killed most of the army. But Azog and many that remained were still on their way. He then pulls Sarah aside and whispers to her that he knows she is not the queen, but she is the only hope they had. Both him and Bilbo promise to not reveal her secret.
As they walk back to the others, Bard and Alfrid return, announcing that the orcs have come.
Before any of them can prepare, they hear the chilling sounds of horns and the battle cries of Azog's army. The group stand opposite them, utterly defenseless.
. .
Having no other choice, Sarah leads the others into the T.A.R.D.I.S. to escape the approaching army of the Pale Orc, and flies the ship to the ruined city of Dale, where they would be able to form a better strategy. Now with a plan, they ambush the unsuspecting orcs and Sarah taunts Azog in order to get him to follow her, away from the line of Durin. As her allies continue to fight, Sarah breaks into combat, soon coming across Alfrid, who comes along with her to find Thorin and the others.
When he proves to be too weak for battle, she orders him to return to the ship and continues on the path. She locates her companions, who are handling battle just fine on their own and she tracks down Bane, who reveals to her the location of Thorin.
She runs ahead on her own.

Briefly uniting with Kili and Fili, the brothers run ahead of her to help their unseen uncle and Sarah is left to dispatch many of Azog's approaching warriors. When the last one falls, she hurries forward after the dwarves. As she finds them, struggling to fend off Azog and his son Bolg, Sarah steps in and attacks Bolg, critically wounding him, which causes him to abandon his father.
Azog now on his own, Sarah and him break into a dual, as she desperately tries to protect Thorin and his nephews. Just as she is knocked from the fight and he goes in for the kill of the dwarven king, Sarah jumps onto his back and thrusts her sword right through him.
After a struggle, he loses the fight and dies.

Now being praised for killing the orc leader and helping to defeat the army, Sarah and the party all gather to embrace their victory, but Sarah and Bilbo look on to the mountain, knowing that one thing still had to be done. As the others look back in their direction, they realize that the two are gone.
. .

Sarah and Bilbo almost at the top of the Lonely Mountain, they suddenly come across a young cloaked stranger, revealed to be the one behind the commotion in town.
He confesses to Sarah that he is merely a tool used by evil to go out and spread the word of it's intentions and that he has no identity, his species meant to be expendable.
He also reveals that Smaug is not the one directly causing the earthquakes or the abrupt time changes, but they are only a result of the world's history changing due to the planet's sabotage. Their plan is to tear the worlds apart until they are fully destroyed, killing everyone within.
As Sarah continued to interrogate him at gunpoint, the cloaked stranger admits that there is someone she knows who is a spy. But before she can find out who it is, he goes to attack and is shot by the Joker. Joker questions her why she didn't kill him sooner, giving him such a large opportunity to kill her instead, but she admits she wanted to find out more from him and didn't think about her own life.
He gives her a pass and urges them to go on, claiming that he'll take care of the others.
She thanks him and her and Bilbo go on their way.
. .
Once they reach the top, they find that the entrance to the mountain has been destroyed and replaced with an illusion. Questioning what it's exactly for, Sarah suggests it could be a trigger that when they pass it, Smaug would be alerted of their presence.
Entering inside the enormous home of the dwarves, the two spot a small open pocket inside a wall that is actually a portal, and they now know for sure that they are expected.
Entering anyway, they realize that the portal leads directly to the treasure room, where Smaug lay right infront of them. They quickly take cover, although it is meaningless, as Smaug is awake and already knows they're there. He lifts his head up and speaks to Sarah, letting her know that he was expecting them.

He goes on to say that the young man Sarah interrogated was merely a messenger, and he also knew of what was to take place in his timeline, the perk of being recruited.
Before he got a chance to kill them both, Sarah shouts for Bilbo to run and the two hurry back the way they came, Smaug in pursuit. Bilbo questions on what the plan is and Sarah reveals that this is the plan, to lure Smaug out for Bard to take care of. The plan seems to be going smoothly until Smaug suddenly appears before the two, mere feet away from the main gate.
. .
There, the dragon reveals that it was not the messenger who woke him up--but a man with large horns and a scepter. He deduces that Sarah is not the queen, but still thinks that the "others" will want her..dead or alive.
As Bilbo yells for her to flee, Sarah takes off, but too late, as with one single charge forward, Smaug grabs Sarah by the hood with his teeth and lifts her into the air.
Now taking flight, Sarah struggles to break free, the company of dwarves that had been climbing up the mountain screaming after her upon sight. She finally takes a blade and stabs Smaug in the gums, which causes him to open his mouth and cry out in pain, dropping the girl in the process.
She tumbles toward the earth, ready to die, before she lands atop the T.A.R.D.I.S., flown by her companions themselves. They guide her close to the city of Dale, where she jumps off onto the tallest building.
. .
However, seconds away, Smaug lands behind her and she is once again chased by the dragon.
Just as he is about to grab her, Legolas shows up and intervenes, shooting countless amounts of arrows at the dragon's face, which merely bounces back off. Sarah takes her chance and runs, but when Smaug sees that she is escaping, he leaps ahead and once again takes her up into the air.
As they reach the very top of the sky, a burst of energy shoots Smaug, which causes the two to descend back to the earth. The dragon, determined not to lose her either way, snaps his jaws at her, then shoots up a pillar of fire. She slides against his back, which causes her to move toward the lake and she plummets into the water.

As soon as Smaug lands next to her, she struggles to the top and, being unable to swim, frantically moves the short distance over to land where she climbs up a cliff to higher ground. Seconds later, Smaug rises to her level and is about to attack, when Bard arrives and yells for her to get down, as he shoots a black arrow directly into the dragon's loosened scale. Smaug goes down, but the two's hearts sink as they hear no splash. They run over to the edge to investigate, but find no dragon.
The boys arrive, only a couple relieved that Sarah came out alive.
They accept that Smaug possibly escaped, prepared to face him again one day, but all Sarah could focus on was Smaug's chilling mention of the "others".
. .
The next morning, the town celebrates their victory, having defeated the orcs and driven out the dragon from the mountains. The dwarves take back their home, and everyone slowly adjusts back to their lives.
Gandalf and Sarah get into a conversation, regarding her not being the queen. He tells her that what she did for them was honorable, no matter who she was, and there was more to her than even she knew. He hints that perhaps she might even be the queen, after all.

Sarah gazes at the celebration and the happiness that she has brought back to the people and she is encouraged to continue traveling, as long as she always gets to experience this in the end.
Later on, she says her farewells to her new friends, promising to see them again.
The group departs.
Sarah stares at the inside of the T.A.R.D.I.S., finally getting a chance to take everything in.
And the only thing she feels is happiness.
. .
Master encourages Sarah to go get some sleep, leaving the four to their own business.
She travels down the hall, when she suddenly has a flash of a dragon, a horned man with a scepter, and an injured orc at Dol Guldur. Revealing that Smaug and Bolg were still alive and still in league with the stranger. She brushes this off, forgetting about it before long, and enters inside her room, collapsing on her new bed.

As she falls asleep, it is revealed that she is being watched by one of the "others"; Maleficent.

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